Second, as an Int save...the chance of getting this on a monster is nigh automatic in many cases. Especially your melee oriented ones where restrained can be a harsh condition.
Even without the movement clause, there are a lot of monsters where your choice is:
1) Stand there and do nothing (because your restrained and can't move into melee).
2) Take 10d6 damage and move on with your life.
A lot of DMs will take option 2 simply because better that the monster does something.
So my assessment is that this spell is clearly top tier for its level for damage. That said, I don't know if its power creep or correction. I have generally found the damage 6th level spells to be lackluster. But it clearly blows disintegrate out of the water.
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